The 2 new operators introduced with operation GRIM SKY are :
CLASH and MAVERICK
Rainbow Six Siege keeps getting bigger and bigger. With the third season of year 3, Operation Grim Sky is set to shake up the meta of the game. Most importantly in addition to the new 2 operators, there's also a rework to the map HEREFORD BASE and other tweaks to the core game.
Clash is the first defender coming to siege with a shield, this will dramatically change the entire SIEGE meta. Her shield is best-used against crowd control and rush. With CCE SHIELD you can do more than blocking corridors. If you are feeling like roaming with her you are able to do that too safely. The ability of Clash to slow down enemies using high voltage Charged Field Generator(CFG). Enemies caught in CFG also sustain low damage over time. However, while Clash is using her shield she can't melee or use her secondary weapon. Clash comes with P-10C and SPSMG9 as options for her secondary weapon, P-10C being a pistol and SPSMG9 being an SMG with a burst firing mode. In the right hands, Clash can be played to order over the rushing attackers and play the timer situationally.
However, Clash does come with a certain number of counters to her. Thatcher can use his EMP grenades to disable CFG. Capitão’s asphyxiating bolts tend to be a bigger threat as she is a one-speed operator and can't outrun it very quickly. Even without having Thatcher or Capitão, one melee hit can make Clash drop her shield down. Apart from these weaknesses, she seems to be game changing when used situationally and effectively.
LOADOUT FOR CLASH
Maverick is an addition to the hard breacher gang, his unique ability straightforward and simple. The gadget that comes with Maverick is called EXOTHERMIC-S “SURI” TORCH, basically, it is a blowtorch. Maverick can use his blowtorch to breach any surface, including reinforced walls, barricades, and hatches. However, there's a catch to this, his blowtorch only has limited fuel, making breaches like Hibana or Thermite is not the case with Maverick. Above it all his torch makes little to no sound making the tool extremely versatile. The short range on the blowtorch is another weakness. Maverick is better played as a support than guns blazing like ASH.
Maverick excels in his ability to make murder holes on a reinforced wall leading to take out that bandit battery or even getting a kill. Maverick and Blackbeard combo definitely proves to be deadly as he can safely peek with these holes with his shield. "Now we know why Ubisoft nerfed Blackbeard prior to the operation, as this tactic could be seen as overpowered". However, with the addition of Maverick, the use of Thatcher can substantially decrease. Above all being a 3-speed operator and his blowtorch he poses to be a definite threat to anchoring and roaming defenders.
In conclusion, Maverick poses to be a certain threat in the right hands. He can be a definite threat when used effectively. However, burning out his blowtorch will render him weak and ineffective. Given the weak pool of resources, Maverick is better used as a support and meta-wise this can open up a lot of new strategies for the attackers.
Maverick comes with 2 options for his Primary weapon, AR-15.50 which is a DMR and M4
LOADOUT FOR MAVERICK