Aghanim's Labyrinth Guide:
Dota 2 Aghanim’s Labyrinth is one of the hardest mini-game ever made. Here is an in-depth Aghanim's Labyrinth guide for the starters to get the drift:
Aghanim's Labyrinth Playable Heroes:
Only 12 heroes are playable in this game mode.
These heroes are Magnus, Mars, Omniknight, Snapfire, Tusk, Sniper, Viper, Ursa, Weever, Disruptor, Winter Wyvern, and Witch Doctor.
You can choose 3 types of Challenges in this game mode. Heart, Coin and Chest. Here are the details of each path
Heart: Choosing a challenge with a Heart Icon will give Additional Life when you complete the Encounter. Depending on which Depth your party is in will inversely affect the number of Lives it will give.
Coin: Choosing a challenge with a Coin Icon will give Additional Gold when you complete the Encounter. This Gold is separate from the Gold given to you from the mobs of the Encounter. The deeper the depth the bigger the Gold reward.
Chest: Choosing a challenge with a Chest Icon will drop additional Neutral Items, Tomes, and Consumables when you complete the Encounter. The deeper the depth the higher the tier of Trinkets that will drop.
If you see this as one of the choices, Mystery Encounters randomly chose the stage depending on which pre-boss Depth you are. This can either be TRAP or COMBAT.
Avatar: Enemy Captains occasionally gain magic immunity.
Chilling Touch: All enemy attacks slow their targets.
Deadly: All enemies deal increased damage.
Death Curse: All enemies debuff the armor of their killers.
Degen Field: Captains reduce regen/healing nearby. The percentage is unknown.
Drunk: Enemy Captains occasionally gain bonus move speed, evasion, and critical strike.
Explosive Personality: Players occasionally explode to damage allies.
Flicker: Enemy Captains teleport randomly and purge de-buffs from themselves.
Galvanic Farewell: When the Captain/Mini-Boss dies it will trigger a Plasma Field.
Living in a Bubble: When in the bubble, enemy Captains gain evasion from attacks from outside.
Magical Fortitude: All enemies have increased magic resistance.
Pyromaniac: Enemy Captain/Mini-Boss produces fire trails.
Quiet, Please: Enemy Captains/Mini-Boss occasionally silence nearby players.
Stone Faced: Enemy Captains gain reduced damage when taking damage from the front.
Surge: All enemies have increased movement speed.
Vampiric: Enemy Captains gain lifestyle from all damage at low health for a short time.
Last Stand: Enemy Captains gain increased attack speed at low health for a short time.
Thick Skinned: Enemies have damage reduction.
Bonus Tips For Aghanim's Labyrinth:
Winter Wyvern can bypass Trap Rooms if he uses his Arctic Burn before you enter the stage. Goes without saying that it lasts for as long as your skill lasts.
You can actually build an Aghanim's Scepter and Divine Rapier if you just buy the materials needed for it.
You can also give your ally's additional gold by giving them Iron Branch for them to Sell.