Riot Games is celebrating Valorant's one year anniversary. The celebration will go on for an entire month and it is giving the community number of rewards in the process. It's safe to say that the past year was a crazy ride for the FPS genre. CSGO got its first-ever true competitor - Valorant. This even made Valve take a slight interest in CSGO. They released a battle pass, introduced unranked matchmaking and finally nerfed the Krieg!
Our 'LOOK IT BACK' series is aiming to be a series of nostalgic articles about the biggest questions, turning points, memes, updates and bugs that hapenned in Valorant in the past year. Think of this series as a Valorant bundle- just like the Run It Back and Give It Back bundles, this series is the let's 'LOOK IT BACK BUNDLE'.
The first question that every epic gamer asked when Valorant came out was how to convert their previous game's sensitivity to Valorant's sensitivity. Since CSGO is the closest game to Valorant and has players playing on many different resolutions, let's see how an epic gamer would convert his/her CSGO sensitivity to Valorant's sensitivity.
The First Formula
I saw a generic formula when I was shifting to Valorant to CSGO and wanted to convert my sensitivity. The formula did not take my resolution, my m_yaw value (think of it as vertical sensitivity - it is used by some players who play on stretched resolutions) into account. The formula was: C*3.181818= V with "C" being my CSGO sensitivity and "V" being my Valorant sensitivity.
I played CSGO on 1680*1050 (16:10) stretched resolution with 400 DPI and 2.50 in-game sensitivity. So, when I switched games, I just used the formula and got my Valorant sensitivity. But something felt odd. Was it the slow movement of player models in Valorant? Was it the slow peeking? Something just felt off about my aim. I hopped on Reddit to find my solution. This is where I found a brilliant post about how people were converting their sensitivity wrong from CSGO to Valorant.
The 1:1 Pixel Perfect conversion Formula
The post is petty long but it was worth it! You can check out the entire post if you want here. If you don't want to go through the pain of reading such a long post then just allow me to explain it to you in short.
"The normal method is to divide your CSGO sens by 3.18. This doesn't actually give you correct aim, only a correct abstract sense of movement in the world." the Redditor says. He further says about CSGO's stretched resolution that "Converting from stretched to any Valorant can COOK your vertical sens. Nothing can be done, this is your punishment for sweating over fat terrorists your whole life. The divider for 4:3 stretched to Valorant is generically 2.53. Any divider that deviates from 3.18 will increasingly add error to your 360 degree movement. This means that with a stretch value you end up with a much greater error ramp through the distances, even though your 0% and nearby is correct". He then explains himself by saying "My recommendation for these users is to match to the 360 or nearby (divide by 3.18), tune to personal preference, and learn the new sensitivity, sorry."
When you move your mouse or the crosshair in-game the eDPI decides how much your crosshair will move as per you moving your mouse for some distance. So, like me, if you played on stretched resolution in CSGO then the amount of pixels your crosshair covers when you move your mouse in CSGO and Valorant won't be the same. This is mainly because of the difference in the Fiel-of-View (FOV).
So, to convert your CSGO sensitivity to Valorant sensitivity, you have to follow the below formulae:
- 16:9 CSGO to 16:9 Valorant (Native to native): 3.370
- 4:3 CSGO blackbar non-streched to 16:9 Valorant: 3.370
- 4:3 CSGO STRETCHED to 16:9 Valorant : 2.53
The reason for picking 3.370 instead of 3.18 was "Consider 3.18 to 3.37 as the sensitivity region you may like. If you pick one, and something feels wrong, try the other. Yes, my original claim about 3.18 being the downright wrong choice is alarmist. Some people will reasonably prefer one or the other, and there are merits to both choices, as I pointed out all along." as explained by the Redditor.
It is somewhat tragic and funny when looking back to these old questions. These questions really explain how a game is when it is just launched and how the community's questions and curiosities make the game more playable and even help the developers in identifying the game's problems and keep on improving the game. I must say, Riot is doing a great job, Rioters are among the most active developers on community forums.
We are looking forward to writing about a lot of Valorant events from last year, make sure to stay tuned with us. Also, let us know what you want us to cover, in the comments below.