FPS drops in Valorant? Devs promise good news in Episode 3

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If there’s one take away for you it’s this: Whether you’re on the latest hardware or VALORANT’s min spec, we want all of you to be able to focus on playing the game and not fighting performance.

Playing games at max-ed graphics and high FPS is the one thing that every gamer dreams of, however, it is still a dream for many of us because it requires high-end PC. Valorant was that one of the few games that did not demand a beast for an optimal experience. You could get 144 FPS at high graphics settings even with the most widely used processors and graphics cards.

Last few patches in Valorant, however, have disappointed fans in terms of performance. A significant number of people are reporting frequent frame drops. But the good news is that the Rioters have explained the root cause of Valorant FPS drops and also promised to fix it in the upcoming patches in a recent blog post.

Why are you getting low performance (FPS drops) in Valorant in the first place?

There could be many reasons for it apart from the game optimization itself. If you used to get good frames earlier but your PC struggles now, the fault is not on your side.

For most people, the frequent Valorant FPS drops is due to the new content in game. Valorant has seen a plethora of new abilities, bigger maps, and new features and this has naturally increased the workload on the host machines. Rioters have particularly identified Viper's and Astra's abilities to be the culprit. You might have noticed that your game lacks when there is a Viper or an Astra in game.

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While some other times, you might get good performance until the round starts, and as soon as you engage it suddenly starts lagging. This happens because so many more things are going on mid-round as compared to pre-round. So, what is the solution? Will we ever get good fps in Valorant on mid-end computers? Can you make Valorant run better on low end PC?

What are the Valorant devs doing to improve performance?

Rioter Brian Fischer explains, "In VALORANT, lower spec machines tend to be GPU bound (rendering is the bottleneck for your FPS), whereas mid to high spec machines tend to be CPU bound. Because many of you are CPU bound, adjusting graphics settings may not help performance because the CPU is limiting FPS, not the GPU."

He adds further that they are focused on improving CPU performance. This can be done by either improving baseline performance, which results in an average higher FPS or by removing hitches, which will reduce how much FPS drops when there is a more expensive workload.

Riot is also looking forward to use multithreading to better leverage modern CPUs.

When can we expect improvement in Valorant FPS drops?

Rioters have promised that the optimization process is ongoing and should start reflecting from the most upcoming Valorant patch 3.0 (Episode 3 Act 1), which is due to be rolled out in a few weeks. Riot says, "The overall goal is to increase the lowest FPS you see regardless of what is going on in a match."

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