EVERYTHING YOU SAW IS POTENTIALLY SUBJECT TO CHANGE
Finally, after feeling like an eternity CD Projekt Red dropped some content on the much anticipated Cyberpunk 2077. The gameplay trailer released by the developers is 48 mins long and gave fans plenty of subjects to debate on.
Cyberpunk is all about the immersion and experience. When news broke that Cyberpunk 2077 is going to be a first-person game, fans weren’t too happy. Almost everyone expected it to be a third person experience like The Witcher. However, the feedback from the press who got to witness the demo at E3 2018 was nothing short than excellent. Finally, we are able to see ‘why’ in this gameplay demo.
The demo opens with featuring a character creation screen which is also said to have a deep customization system. This is backed by showing how you are able to make a backstory for your character which opens opportunities as the game progress further.
Let’s get straight into the gameplay now, a keen feature seen here is that of having a destructible environment. There seem to be destructible walls and other plenty of objects which offers a tactical change to the gameplay. The presence of conventional RPG elements like damage indicators is also present. The immersion also adds to having features like biomonitor( to track your health status) social and crafting. It is possible to do takedowns in Cyberpunk 2077 which also has a lethal and non-lethal option. The demo then shows us a glimpse of consumables in the game namely a reflex booster being shown which gives the V ability to slow time down. The ability to hack or access other peoples biomonitor to get their information was also shown.
Cyberpunk 2077 is a Mature and Visceral experience
The game won’t shy away from mature interactions with other people and also with the game world. On the subject of being interactive with people, Cyberpunk 2077 gives you dialogue choices while interacting with other NPCs. The dialogue choices have the layout similar to that from The Witcher. Another key feature from the game comes in for of shards which are chips that you can insert into yourself which contains mission briefing or PDA or other info and potentially some virus.
However, Cyberpunk 2077 is not a strict main storyline following game either. There are random encounters which will happen when you are exploring night city.
Ripperdoc’s and Cyberware
Cyberware is basically upgrading yourself with eddies which is the in-game currency. In the demo we see V getting an optical and hand implants, which will give you more features, henceforth, guaranteeing more versatility. The optical implant granted the ability to zoom in and also to scan opponents giving you more information on them. The hand implant granted the ability to view information on the gun you are wielding like ammo count and fire modes. In conclusion, it is to be assumed that this is going to be a crucial mechanic of the game.
Vehicles and Third-Person Perspective
Apart from being a first-person game Cyberpunk 2077 provides you a third-person perspective while driving vehicles. The game is said to feature diverse types of vehicles. Combat while maneuvering vehicles also occur, it can be a random encounter or a part of the story. With the environment of night city being varied from other open world games, this could be interesting.
Night City and its Environment
To simply put it, Night City looks jaw-dropping even in daytime. The city feels lived in with all sorts of distractions in every corner and other aspects which makes a world feeling worth exploring. Also to be the cherry on top Cyberpunk 2077 is said to have no loading screens. This will make exploring Night city and doing other activities seamlessly cohesive.
Story Missions and Approaches
Cyberpunk 2077 offers players various choices while approaching a mission. This can be well fitting for players with different play styles. This also allows the player a great deal of replayability since the outcome of each choice will differ. Henceforth the game gives you options from going in guns blazing to talking out from situations.
Gunplay and Progressions
Since everything from the demo is subjected to potentially change, guns could change down the line. However, weapons will all feature a progression system. You can upgrade it using modules by swapping them in and out. This again comprehends the player freedom and play styles. Some noticed upgrades was the ability to ricochet bullets off the wall and reveal enemies behind the cover. But still, all these could undergo changes as the game develops. Weapon rarity mechanism is also present.
Character Progression and Perks
Cyberpunk 2077 not only features a deep character creation but it also has a deep progression system. By getting more street creds it allows you to gain perks which grant you certain skills which will change the gameplay flow. Stats of your character can also be increased along with cyberware upgrades. This could be the reason for the wall climbing technique seen at the near end of the demo. There could potentially be various iterations of perks like this enhancing your character to suit you.
With that said, the game is hoped to release for PS4, Xbox One and PC in 2019.