Split reworked in Valorant patch 2.01, here are the details

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Valorant has surprisingly released patch 2.01 very sooner. The patch has brought really big changes to Split. Saying a complete rework won't be wrong.

Split was that one map which had so many 50-50 check areas, anything could happen. A lot of people in the competitive scene had been complaining about the map, Split. Now, we have so many changes in Split in patch 2.01 that we can say it's a complete overhaul.

The new changes have made the map much more balanced now. Split was very defender-centric earlier. The new updates are expected to bring a lot of space for the attackers.

Split changes in Valorant patch notes 2.01

This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.

Increased the width of the B Main doorway
  • This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.

On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook

  • This creates a new angle into B Main when standing on the new object.
Increased Spike plant zone boundary
  • This allows a new Spike plant location for attackers to defend from within B Main.
New material stack for cover in B Site that allows you to isolate angles more effectively
  • This also breaks up a vertical 50/50 angle when peeking into the site from B Main.
Reduced depth of this corner to allow pushing into defender spawn with more safety
Removed this cubby near defender spawn to allow pushing through this area more safely
Increased the width of the Vent Room entrance
Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid
  • The new sloped wall also protects you from wall penetration coming from Mid.
Simplified the Ramen/Scuttle Crab area
  • This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.
Reduce depth of cubby in Sewer to allow pushing through this space more safely
Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower
  • This change should increase the value of controlling A Ramps.
Adjusted angle of sloped wall
  • This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.
Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility.

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Wannabe computer scientist. Ba3a covers everything tech.